I stopped asking the question, “How can you make a survival city builder?” when my metal mine ran dry. That left me without materials to repair malfunctioning power cables, which caused my oxygen generators to go offline, resulting in the suffocation deaths of dozens of people in my previously thriving and wondrous Martian colony. Life on the Red Planet is always perched on the razor’s edge, which gives an engrossing and only sometimes frustrating sense of danger and urgency to a genre that’s usually laid-back and relaxing.
Your mission in Surviving Mars is to establish a permanent population of living, breathing, potentially insane humans on a sprawling, pleasingly rendered map based on real terrain data from our planetary neighbor. Everything from windmills to the little automated drones that run most of your infrastructure are done up in a Roddenberrian, clean, almost cute aesthetic that evokes a sense of optimism and comfort that’s almost comically dissonant with some of the disaster situations I found myself in. Over time, they will gradually accumulate a thin layer of red dust that helps things feel more lived-in, and serves as a nice visual reminder of which structures haven’t had a maintenance check-up in a while.
from IGN Reviews http://ift.tt/2DuiMHz
This could be a real lead forward for personal gaming... Revolutionise gaming
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