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Tuesday 24 July 2018

Halo: Fireteam Raven Review

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The Halo: Fireteam Raven arcade cabinet is nothing if not imposing. The massive construction includes twin 65-inch 1080p TVs linked together – a 21st-century version of the classic X-Men arcade cabinet – forming a giant, ultra-widescreen play area. Four padded seats fill the pod, which is enclosed by glowing Halo rings; each chair is equipped with a heavyweight mounted gun turret controller that’s lavishly decked out with LED strips that change color when you pull the trigger. It certainly looks the part. And, thankfully, the light-gun game within largely lives up to the presentation.

Halo: Fireteam Raven – currently exclusive to Dave and Buster’s – is a fun, four-player romp across the original Halo ring from Combat Evolved that mixed in enough weapon variety to leave me smiling at the end of a run through the 45-minute campaign. I played through all six missions in four-player mode, and then played through the first half of it again with just two of us. Like any co-op game it’s clearly a better experience with every seat filled – but the AI that substitutes for missing players keeps your flanks just safe enough to not feel like a burden. It doesn’t demand any real coordination between players beyond keeping whatever area of the screen you decide is your territory clear of threats, so no inside knowledge of Halo is needed in order to be successful.

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