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Monday 30 November 2015

Rainbow Six Siege Review in Progress

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Rainbow Six Siege pulls me in opposite directions at the same time. On the one hand, the moment-to-moment gameplay experience is fantastic. Every second of the short rounds matter, walls and floors won’t protect you, and sound tactics win matches. But, like other 2015 multiplayer-focused shooters such as Evolve and Star Wars Battlefront, there’s not a lot of there there. My time with Siege so far leaves me feeling like this Rainbow Six revival is a skeleton with not a lot of meat on its bones.

Siege reboots the long-running Rainbow Six series as a five-on-five, attack-and-defend competitive shooter that’s as much about blowing holes in the world around you as in your opponents. Destruction is no gimmick; shooting through walls, blasting through floors and ceilings, and keeping as much of your corporeal Special Forces husk behind fragile cover during firefights is key to extending your life in each of the respawn-free modes. Using a gadget to detect the presence of an enemy and fragging them through what would, in most other first-person shooters, be an indestructible hunk of drywall isn’t just satisfying; it’s thrilling. And while Siege isn’t the best-looking shooter out there in terms of environmental detail or character models, it includes memorable touches like the arterial blood spray that coats the wall behind your target when you off them. It looks like something truly terrible happened in that spot.

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