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Wednesday 29 June 2016

Zero Time Dilemma Review

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A man is strapped to a chair with a revolver pointed to his head. Three of the six rounds are live, but there is no telling which will fire next. Refuse to pull the trigger and the nearby incinerator is set ablaze with a woman inside. What do you choose? Decisions like this are at the heart of Zero Time Dilemma, the fitting conclusion to the Zero Escape trilogy that brings the inventive puzzles and stellar storytelling to a fulfilling end.

Longtime fans of the series know what to expect from a Zero Escape game: what looks like a simple puzzle and visual novel game soon turns into a complex story featuring mind-boggling concepts like telepathic communication and alternate realities. This time around, nine participants of a Mars test colony are kidnapped by a mysterious figure known as Zero and forced to play the Decision Game. Six of the nine characters must die in order for anyone to escape the facility, and this kind of pressure pushed relationships, trust, and compassion to the forefront and had me invested in the characters and their situations. Your progression through Zero Time Dilemma follows a repeated formula known as a Fragment, consisting of a cutscene between characters first, then an Escape the Room segment, and finally a decision that will split the timeline you are currently pursuing.

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from IGN Reviews http://ift.tt/291ltkM
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