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Thursday 23 June 2016

Fallout 4: Contraptions Workshop DLC Review

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Like its close cousin, the Wasteland Workshop DLC, Fallout 4: Contraptions Workshop is centered entirely around the Settlement-building portion of Fallout 4. But unlike Wasteland, the new creation toolbox is stuffed with instruments that are thoughtfully designed to interact with one another in ever more complex and intriguing ways, enticing our inquisitive and puzzle-minded sides with the challenge of creating ever-more-devious constructs.

You can (and probably will) cheat to get the large quantities of raw materials necessary to build your massive machines, because gathering them takes a serious time investment, but the Rube Goldberg-style mechanics they enable are the real fun of Contraptions Workshop. The experience is a lot like fooling around in Minecraft’s creative mode, albeit a bit cruder. The powerful new logic circuits and switch arrays allow for some mad-genius antics, and though my brain took a while to grasp their potential, I gradually began my own small experiments. In one modest achievement, I created a swinging control that I could trigger with a gunshot; shooting the target flipped a switch which dropped a ball down a track wooden track and through a basketball hoop switch to activate nearby fireworks.

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