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Wednesday, 4 November 2015

Anno 2205 Review

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Playing Anno 2205 made me feel like a high-powered CEO exploiting the wonders of the 23rd century… with a staff of thousands of ungrateful children. As I navigated three interesting and distinct biomes (temperate, polar, and lunar) to build my corporate empire, my growing pool of employees constantly badgered me about how they didn’t have enough bio-implants, or androids to wash their microchip-embedded windbreaker jackets. Keeping them happy and creating a supply chain that spanned from the Earth to the moon would net me a surge in profits, which is a good old-fashioned capitalistic rush, but there’s not much of a story or endgame beyond a full bank account and silencing the nagging.

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