The American West, as a setting, has rarely thrilled me, but Hard West’s gothic, almost Lovecraftian riff on it pulled me in immediately, as did its surface conceit of being X-Com with gunslingers. In combat, it plays the familiar turn-based tactics tune well, with a few enjoyable liberties taken to boot. Out in the world map beyond the battlefield though, Hard West feels a little thin, its lite RPG elements proving too insubstantial to properly support or supplement its competent combat.
Check out the first 23 minutes of Hard West in the video above.
Hard West doesn’t take long to kick the tired trappings of the spaghetti western to the curb in exchange for cursed artifacts, and supernaturally driven insanity. A grim-sounding narrator effectively cements the Weird West aesthetic early, lending more gravity than you’d think to what actually amounts to a simple revenge tale. The art, music, and even the flavor text accompanying your various world map choices do a great job of establishing an ominous tone that kept me wondering what kind of deviousness was in store for my party next.
from IGN Reviews http://ift.tt/1OQwcS8
This could be a real lead forward for personal gaming... Revolutionise gaming
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