In case you have been living under a rock, there is a game called Overwatch from Blizzard that has turned out to be somewhat popular. And with any game, change is inevitable, thanks to honest and even-tempered feedback from fans. In that spirit, Blizzard has revealed that it is working on refining a few characters.
In a variety of posts on the official forums (via IGN), the Overwatch dev team responded to inquiries about certain character game play mechanics and powers. The result was some insight on what could be coming in the future to D.Va, Reaper and McCree.
On D.Va, designer Geoff Goodman agreed with feedback that the tank is somewhat underpowered: "D.Va's damage is definitely on the lower side, much like Winstons. They are this way for a similar reason: They are both very mobile and hard to kill. ... That said, I do think the is some room for some D.Va improvements, but these are unlikely to take the shape of increasing her damage output significantly."
In a later post, he expounded a bit, saying "There was a time, when she was first implemented, where she had more damage than she does now. The way that played out is that she would fly into someone's face, destroy them, and fly away. There was little that person could do because her mobility ... The goal is that she should be a viable aggressive initiation tank, much like Winston can be right now, rather than some sort of beefy flying assassin. So any changes will likely be helping her in that direction."
For McCree, Goodman focused on the flashbang's damage: "I've been watching McCree carefully since we've released. McCree's flashbang plays an important role in being a strong option against very fast/agile teams (tracers/genjis/etc). It is also a nice tool to prevent close range devastating abilities and ultimates such as Reaper's Death Blossom. That said, its probably a bit too good at dealing damage to higher health targets such as Tanks and barriers. I don't have any concrete changes yet, but I'm going to be testing some things internally to see how he plays."
And finally, on Reaper, game director Jeff Kaplan chimed in on a minor change that will make allies more aware of what the character is doing via a visual tweak: "our VFX lead, Nick, made a change so that allied Reapers will have blue coloring to their effects. It actually looks really cool - it's an overall improvement." He said the change will hit sometime in the middle of this month.
Overwatch's competitive mode has been delayed to July's update, but don't let that stop you from catching up on all the guides we have been feverishly working on to make you a better player even before Blizzard makes any character ability changes.
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