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Monday, 23 January 2017

Tales of Berseria Review

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"Why do you think birds fly?" This riddle is posed in the first hour of Tales of Berseria, the emotionally ragged semi-prequel to Tales of Zestiria that ripped my heart out again and again with its cautionary tale of a woman so bent on vengeance that every road she follows leads to perdition. By the time the credits rolled on this 45-hour long action RPG I still wasn't sure what the answer was, but I knew this: Berseria is the best Tales game I've played, and my favorite to date.

Berseria's greatest strength lies in its ability to tell a different kind of story from those of its predecessors. Instead of the cheery, can-do spirit I've come to expect from the series, Berseria fully explores the darkest parts of the human heart. There's no real sunny side to the anti-heroine Velvet Crowe, who drives the plot with her unquenchable thirst for bloody vengeance on the man who took everything from her. Nor is there much hope of redemption for the memorable company she keeps, which includes the enraged pirate Eizen, the mouthy and detached witch Magilou, and the fratricidal demon Rokurou. These characters reflect just how emotionally broken their world has become in the face of multiple calamities. Only the fragile Malak (spirit) Laphi and the earnest Exorcist Elenor keep this ragtag group anchored in hope and distinct from the actual villains. Even then, the ties that bind them threaten to come undone as their search for the truth behind the theo-political machinations of a tight group of elites collides with their need for personal vengeance.

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