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Thursday, 19 January 2017

Yakuza 0 Review

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The plot of Yakuza 0 is served up like a fresh bowl of udon noodles; simmering, full of twists and turns, and satisfying to the end. While I very much enjoyed the bone-cracking street fights, numerous oddball side characters, and the Lonely Planet guide’s worth of entertaining diversions along the way, it’s really the taut tale of betrayal and the bitter arm wrestle for power at its centre that kept me glued to the controller throughout.

Yakuza 0 is set in 1988 and serves as an origin story for two of the series’ most prominent characters, Kazuma Kiryu and Goro Majima, who find themselves caught up in a land war amongst rival clans. Whereas the previous game in the series, Yakuza 5, juggled five different storylines and felt somewhat convoluted as a result, Yakuza 0 benefits from focusing on the plights of Kiryu and Majima, each scorned by their respective families and whose paths ultimately converge in the end.

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