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Wednesday, 1 February 2017

Double Dragon 4 Review

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As wise people often say, you can learn a lot from the past. But ironically, despite being a retro-inspired sequel to the fondly remembered arcade and NES games, Double Dragon 4 patently ignores the lessons of history. It slavishly works to emulate, both in look and controls, a game that was quickly iterated on and left behind by a slew of other arcade beat ‘em ups. Even compared to the classics that immediately supplanted its predecessor, Double Dragon 4 feels shallow and dated.

Ostensibly, its appeal is the nostalgia trip it takes you on, but this is immediately undercut by the fact that it takes all of its cues from the comparatively weak NES port instead of the far superior arcade version. Animations are stiff and lifeless, enemies look generic and unthreatening, and then there are the manufactured technical issues. I can appreciate the effort it takes to build in visual glitches like screen tearing and flickering for the sake of authenticity, if you’re attempting to faithfully emulate an old game. But here, in a modern-day sequel, it just makes everything look uglier for nostalgia’s sake.

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