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Thursday 10 November 2016

Ashes of the Singularity: Escalation Review

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As a stand-alone expansion, Ashes of the Singularity: Escalation takes Ashes of the Singularity, which is a pretty good, high-level real-time strategy game in the vein of Supreme Commander that never quite clicked and turns it into something great. Additions to the campaign, unit roster, and environmental detail prove an undeniable improvement over the original Ashes, even if some minor issues still remain.

Unit variety in Ashes’ huge armies has increased a fair bit, with notably welcome additions in the realm of heavy aircraft (basically flying equivalents of the middleweight cruiser-class ground units) and upgradeable defensive structures. Having a bit more punch behind static emplacements makes turtling against frigate or bomber spam a more viable strategy. Pre-Escalation, the only reliable ways to counter this kind of harassment were blanketing the map in radar stations to create an early warning system, leaving area control units at every vulnerable point, and/or frantically deploying your own aircraft wings to whack-a-mole the enemy’s swift-strike forces.

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from IGN Reviews http://www.ign.com/articles/2016/11/10/ashes-of-the-singularity-escalation-review
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