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Thursday 10 November 2016

Tyranny Review

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Sometimes evil wins, Tyranny says, and you have to live with it. But Obsidian's latest RPG doesn’t leave it at that. It reveals its brilliance early on by sneaking mercies into a world conquered by the oppressive armies of Kyros and where freedom is a fading memory. Sometimes this means finding a way to spare entire warring factions, earning you names like "Peacebinder." And sometimes it means forcing a prisoner to kill her former comrades with a rock to save face in front of your superiors. Sometimes you have to work with what the world gives you. It's brilliant, it’s painful, and it’s relevant.

Pillars of Eternity, Obsidian's previous RPG, was brilliant in its own ways too, but it was chained to the traditions of Infinity Engine games in the vein of Baldur's Gate 2. Tyranny shares that look (and Pillars' Infinity-style engine), but is freed from nostalgic obligations and allowed to experiment. It emerges as one of the most remarkable RPGs of our day because of its themes and its devotion to making our choices play out in meaningful ways.

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from IGN Reviews http://www.ign.com/articles/2016/11/10/tyranny-review
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