Robinson: The Journey is a lot like Jurassic Park, and not just because it’s about dinosaurs. Its world and wildlife are engrossing and beautifully designed, and in classic Crytek fashion it’s one of the most graphically impressive games available on its platform – it’s currently exclusive to the PlayStation VR. However, when things go wrong (and they often do), they go very, very wrong. Unclear puzzles, nausea-inducing climbing, and a general lack of guidance make for an experience that’s, at best, equal parts frustrating and fun.
Tell me if this sounds familiar: You’re playing a game with puzzles. After trying a handful of solutions that seem obvious, you realize none of them are going to work. Twenty minutes later you’ve resorted to trying something bonkers, something there’s no reasonable way the developers could have intended for you to do. When that doesn’t work, you begin the pixel hunt for some hidden clue or item to solve your problems. Sometimes you find it, but sometimes you fall into a tar pit or off the side of a cliff, and feel the sweet but temporary release of death before being respawned and having lost a frustrating amount of progress.
from IGN Reviews http://www.ign.com/articles/2016/11/08/robinson-the-journey-review
This could be a real lead forward for personal gaming... Revolutionise gaming
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