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Tuesday, 7 November 2017

Hand of Fate 2 Review

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I didn't realize how much I'd missed the Dealer from 2015’s Hand of Fate. Why would I want him around? He's a bit of a punk. In Hand of Fate 2 he mocks me for playing favorites when I repeatedly pick specific cards for my loadouts. When I fail, he rubs it in: "What an unfortunate time for your skills to leave you!" But he won me over for other reasons, such as when he draws the High Priestess tarot cards and remarks that I once again find myself in the company of prayer and religion.

"Hahaha, how unfortunate!" he says. I laugh along with him.

This isn't just for flavor. Much of Hand of Fate 2's appeal is that it feels like a one-on-one session of Dungeons & Dragons being DM’d a slightly sadistic friend, with some battles resolved with some light Batman: Arkham-style action combat. But it probably wouldn't work as well if the Dealer didn't feel so real thanks to impressive personality and voice acting that compensates for the fact that he’s covered head to toe in robes, other than his scabby arms. Much as in the first game, his enigmatic charisma is enough to mask some of Hand of Fate 2's handful of significant flaws.

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