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Monday, 7 November 2016

Call of Duty: Infinite Warfare Final Review

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A leap into futuristic space combat hasn’t breathed a lot of new life into Call of Duty. With a scenic but poorly paced single-player campaign and multiplayer and zombies modes that succeed mostly by sticking close to what Black Ops 3 did last year, Call of Duty: Infinite Warfare is a generally fun but inessential shooter.

2016 has been one of the best years for single-player shooter campaigns of the past decade. We’ve seen Doom, Titanfall 2, Gears of War 4, Battlefield 1, Deus Ex: Mankind Divided… and they're all better than Infinite Warfare’s campaign. It's not for want of something to differentiate it: this is a Call of Duty game where you fight in zero-G environments, and where you fly a spaceship called a Jackal and have a robot buddy called Ethan who is endearingly written. It should be awesome... but it’s mostly slow and plodding, and by the time the pace picks up there’s not enough game left to wash the disappointment of the first two-thirds out of your mouth.

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