In concept, LEGO Worlds seems like a total home run: You explore Minecraft-like, procedurally-generated worlds made entirely of LEGO bricks with total freedom to build, paint, copy, paste, reshape, and destroy anything you see. Actually getting my hands on it, though, I found that for almost every really cool moment of accomplishment or discovery, there was another moment of frustration, confusion, or bugginess to clip the wings of my inner child’s imagination.
From its blocky foundations, LEGO Worlds is two games with two different goals that don’t always harmonize. One is a journey of exploration and adventure across a potentially infinite number of randomly generated worlds that can be traveled between at will by means of a snazzy spaceship. The central goal is to collect golden bricks by finding hidden chests and completing quests for NPCs - from building a treehouse to giving a fire station a fresh coat of paint to fighting off zombies. Enough golden bricks will allow you to level up and gain more character abilities or world generation options, which serves as the only real motivator to continue pursuing these increasingly repetitive activities when you’d rather be building a skyscraper.
from IGN Reviews http://ift.tt/2mxOxXM
This could be a real lead forward for personal gaming... Revolutionise gaming
ROBLOX is powered by a growing player base of more than 300,000 creators who generate an infinite variety of highly immersive experiences.
ReplyDeleteThese experiences range from 3D games and contests, to interactive adventures where players can take on new identities exploring what it would be like to be a dinosaur, a miner working a mine or an astronaut out in space.