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Monday 20 March 2017

The Elder Scrolls: Legends Review

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The CCG (computer card game) space is an increasingly crowded one, but Legends is hoping to stand out from the pack by tapping into the rich lore of the Elder Scrolls series, and by bringing some new gameplay ideas to the table. It succeeds in both regards, offering up a compelling competitive experience, as well as solid single player content.

Legends incorporates elements from both Magic the Gathering and Hearthstone. From the former it has a colour/attribute system in place of classes. Players build their deck of (at least) 50 cards using no more than two of the game’s six colours. Each colour represents a broad theme, so green is Agility, purple is Endurance, blue is Intelligence, red is Strength and yellow is Willpower. Neutral, colourless cards complete the pool and can be used in any deck. The colour system is less evocative than having classes represented by defined personalities, but it certainly makes for a lot of potential attribute combinations, and thus, gameplay variety.

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