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Thursday, 30 March 2017

Thimbleweed Park Review

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Ignore the fact that you’re playing on a widescreen, flat-panel monitor and Thimbleweed Park actually could’ve come from 1987. The point-and-click adventure game throwback from Monkey Island creator Ron Gilbert is as dedicated to its period-perfect presentation – in ways that go deeper than you can possibly imagine – as it is to its traditional item-based puzzle solving. It’s not a comedy like Monkey Island, and its voice cast doesn’t always do the best job of breathing life into the humor that’s there, but its occasional how-far-can-I-take-this conversation trees and densely packed puzzle chains make Thimbleweed as deep and memorable of an adventure game as I’ve played in years.

Thimbleweed clearly enjoys being a 2017 adventure game set 30 years earlier as its Mulder and Scully-esque main characters arrive in town, with different agendas, in order to solve a murder. References to LucasArts and Monkey Island are everywhere – from a “G

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