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Thursday 15 December 2016

Let it Die Review

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Let It Die is essentially Dark Souls reimagined as a free-to-play roguelike, with a monetization scheme that sounds incredibly predatory on paper. And yet, for many hours at least, it never really threatens to empty your wallet. It's got clunky combat and a nebulous sense of progression, but it initially showers you with premium currency and wraps it all in a enticingly weird and violent package. The appeal wears off in time, but in its chaotic first dozen or so hours it achieves something like magnificence.

The bizarro setting is partially to thank for that. Let It Die embraces the increasingly popular view that the world could go down the toilet in the next few years, specifically after some tectonic cataclysm in 2026. On an island outside of Tokyo, the Babel-like "Tower of Barbs" shoots up to the skies, ringed with skyscrapers and populated by baddies with dreadfully poor AI all trying to reach the top. Others shoot through underground tunnels in subway cars while hooked up to skin-piercing tubes straight out of The Matrix, and you start off by choosing whichever one of these lab rats suits your fancy.

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