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Thursday 15 December 2016

Super Mario Run Review

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Super Mario Run asks you to surrender some direct control of Nintendo’s mascot, but what it gives you in return is a stylish, addictive platformer you can play with one hand. Slick new moves and highly replayable stages make Mario’s iOS debut feel like a parkour collect-a-thon loaded up with Nintendo charm. Admittedly, Mario games have looked better on Nintendo’s own platforms, but Super Mario Run’s elegant mechanics and great level designs kept me coming back in search of hidden coins to grab, and scores to topple.

At its core, Super Mario Run is an automatic runner that utilizes simple touch controls to perform all kinds of actions. You can extend the duration of Mario's jump, delay his fall mid-air, or somersault off of foes to reach high places. Like any solid game, these smooth moves are easy to pull off but difficult to completely master, and there's plenty of open screen space towards the bottom, so my fingers were never obstructing my view. I always felt like I had enough room to react and pull off a slick maneuver, even though I couldn’t stop Mario’s constant forward movement.

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