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Thursday 15 December 2016

Shadow Tactics: Blades of the Shogun Review

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It’s rare to find a game that excels in the pillars of mechanics, storytelling, and art as consistently as Shadow Tactics: Blades of the Shogun. It has its share of blemishes, most prominent of which being camera controls that made me want to flip an entire hibachi table. But its needle-sharp stealth systems, cast of memorable characters with diverse abilities and personalities, and an uncommonly grounded saga set in a stylized feudal Japan left me with a sense of true accomplishment and a role in a well-told story.

Each of Shadow Tactics’ five characters has a particular set of skills that make them suited to different sneaky deeds, like hunkering down in bushes, isolating and executing enemies, and hiding the evidence before anyone notices. There were clearly times that called for Mugen, a samurai who can take out a cluster of enemies in a katana flurry, and times when it was a job for Yuki, a young thief who can lure solo enemies into traps. Other times, using them both in tandem allowed me to achieve what neither could alone, which created some great “Eureka!” moments.

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