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Wednesday 7 December 2016

Steep Review

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Exploring the expansive, frozen Alps of Steep by means of snowboarding, skis, paragliding, or wingsuit is to tour one of the most diverse and visually interesting open worlds I’ve ever gotten lost in - especially in a sports game. Not all of the featured activities are equally fun, and I was disappointed in the lack of statistical customization, but the array of challenges and their satisfying physics that strike a nice balance between realistic and arcadey rarely left me without something new and exciting to try.

Steep is based around a “Play Your Way” philosophy that, in the short term, works well. You can pick from skiing, snowboarding, paragliding, and wingsuit flying (which are all distinct except that snowboarding and skiing share the same courses) and progress through a number of different skill areas geared toward different playstyles. There are rewards for narrowly avoiding obstacles, pulling off complex tricks, exploration, riding creative routes down mountainsides, and even crashing into things or falling on your face and breaking every bone in your body in spectacular fashion. That one is especially entertaining, much in the same way as watching Homer Simpson repeatedly fall down Springfield Gorge.

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