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Thursday 14 July 2016

Necropolis Review

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The first steps in the Necropolis are full of promise – there’s mystery waiting to be exposed, hordes of enemies to crush, and powerful artifacts to be plundered. Its mix of Dark Souls-style action and roguelike-style randomized dungeons is meant to be replayed over and over, but the hard truth is that the procedural differences don’t add the kind of variety from run to run that’s needed to draw me in again and again.

You and up to three friends are adventurers from wherever, set atop the tip of an ancient, atmospheric pyramid with one goal: work your way down to the bottom and find out what lies below. Each step down brings a new, larger, procedurally randomized level full of enemies, rarer weapons and armor sets, and gems to be spent on crafting materials, potions, equipment, blessings, and everything else an adventurer needs. It’s an exciting premise for dungeon-crawling diehards, especially when taking it all in through the handsome, minimalistic, low-polygonal style for the first time.

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