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Tuesday 25 October 2016

World of Final Fantasy Review

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For the past several years, Square Enix has released a landslide of Final Fantasy spin-offs with varying success: toe-tapping rhythm adventures, adrenaline-fueled fighters, and some forgettable mobile titles. Adding to the list is the cute-as-can-be World of Final Fantasy, a warm and fuzzy blend of nostalgic turn-based combat and monster stacking that had me alternately squealing with delight and sighing with boredom throughout the more than 60-hour campaign.

Let’s cut right to the chase: this is the cutest Final Fantasy I’ve ever played, and I’ve played just about all of them. The vertically arranged world of Grymoire is filled to the brim with pixie-sized NPCs and cuddly, shrink-wrapped versions of Final Fantasy monsters like baby Behemoths and onsie-wearing Tonberries. Amplifying the sugary sweetness are Lann and Renn, an energetic pair of apple-cheeked twin heroes who spout pun-filled dialogue as they zigzag up and down a chain of floating islands collecting special monsters called Mirages. Their light-hearted banter imbues the increasingly bizarre story about a time divergence that could either save or doom the world with some much-needed humor. Silly 2D animation interspersed with quirky CGI cutscenes are also a welcome bit of fun. If nothing else, World of Final Fantasy has oodles of charm.  

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