It’s hard to imagine how the conversation went at the initial pitch meeting for The Tomorrow Children: “It’s a dystopian world where a girl—well, a clone—and her friends chop up resources, rescue Russian dolls, and rebuild the populations and towns overseen by a creepy overlord. Oh, and it’s got a distinct ‘50s Russian propaganda visual style. And it’ll be free to play soon, but right now you have to buy in.”
Well, on the one hand you can see the inherent intrigue of the unique premise, but on the other that’s going to take some ‘splainin’. And that happens to be the first place where Q-Games’ (best known for the PixelJunk series) The Tomorrow Children falls down. This game of resource collection, town building, and, in fact, social engineering throws many resources, tickets, and currencies at you very quickly, but doesn’t provide an awful lot of explaining of their value or significance.
from IGN Reviews http://ift.tt/2dAOXdL
This could be a real lead forward for personal gaming... Revolutionise gaming
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